New Product Announced and Future Game Name Change

2 03 2014

Hi Everyone! Its been a while since I last posted. Currently out for Windows Store, soon to Windows phone.

GET IT NOW ON THE WINDOWS STORE

Food Item Tracker

Image

Get F.I.T.!  The Food Item Tracker will allow people to track all food you are consuming. This app will allow you to scan the Bar Code of items you consume and find out the nutrition information of the items you are eating.  From the nutrition information we can give you the most common foods and ingredients you are eating in an easy to understand charts and graphs. We can also recommend food based on the frequency of items you are consuming.

Game Name Changes

I announced in earlier posts about the next game Quantum Fortress, a 3D choose your own adventure game on queue once F.I.T. is out on the Windows Store. I decided to rename the game to Beyond the Infinite.





Visit to Comic Con 2013

27 07 2013

Last week I got to go to San Diego Comic Con and check out all the cool new stuff in comics, games, TV, and movies. One of the cool features of comic con was being able to play with the Xbox One and PS4. Also there I saw plenty of celebs and got to see previews of new shows and games, such as the new South Park: The Stick of Truth Game, Ryse on Xbox One, and Octodad on PS4. Below are some of the pictures.

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Also at the convention, I met a great Illustrator/Concept Artist, David Rabbitte. He helped create a great design that will be used for the menu screen the next game: Quantum Fortress. Please be sure to check out his other awesome designs over at: www.DavidRabbitte.com

Quantum Fortress Concept from David Rabbitte

Quantum Fortress Concept Design from David Rabbitte

In the coming weeks I will try to post as much progress on the next game.





Windows Phone Updates and New Projects

21 03 2013

Game Updates

Mystic Mayhem: Maximum Altitude Free Edition

Mystic Mayhem: Maximum Altitude Free Edition Check it out!

Good news everyone! We are now offering Mystic Mayhem: Maximum Altitude for Free on the Windows Phone marketplace. The game now features difficulty settings (Go to Options -> Difficulty), the difficulty determines the speed of the game.

Also in the development queue is an Android version of the game.

Dev Queue
I am also working on the next android game at the same time, currently titles “Quantum Fortress” a mobile space shooter.

Quantum Fortress

Quantum Fortress – In Development





Mystic Mayhem: Maximum Altitude Submitted to Microsoft Phone Store

25 01 2013

Hey Everyone!

I’ve been spending the past couple months converting the survival mode from Mystic Mayhem to 2D. Added new graphics, such as new UI interface. Also added new features, such as speed up/speed down triggers. After all of these changes I haven’t given it a name, after some consideration, I realized the hero’s name is Max. Connecting the dots I decided to name it Mystic Mayhem: Maximum Altitude

it has been submitted to Windows Phone Store for certification. It should take about a week for the certification process until it goes into market. Check out the screenshots below! Once approved, the game will go for only $0.99, it will be supported on both Windows Phone 7.* and 8 phones!

WindowsPhone_125x40_blk
[But It Now!]

SelectScreenSideMainScreenSide fly9 Fly1side Fly2side Fly3side fly7 fly10





Mystic Mayhem Patch 1.3 and New Features

12 11 2012

Over the past couple weeks, I have been fixing and adding new features to Mystic Mayhem. It is currently in peer review on the XBLIG App hub, the patch will hopefully be deployed  by next week.

Patch 1.3 has the following updates/features:

Adventure Mode

  • Score determines if you can proceed to next level
    • You need a “C” (70%) or better to advance
  • Note to Previous Purchasers: the game will immediately send you back to any older levels you failed to retry, but you will be able to go to “newer” levels if you want.
  • Lavaball now hurts player
  • Banshees(green faced guys) now follow you without disappearing
  • Banshees are now slower
  • Added Thumbstick Threshold
  • Menu selection speed should be slower
  • Increased ladder climbing speed
  • Music should now stop before ending video shows.
  • Block traps now disappear 1 second from touching them.
  • Level Fixes:
    • Level 18 – Made spikes lower
    • Level 9, 11, 14, 16, 18 – fixed respawn issue
    • Level 17 – changed area around to allow player to go back to beginning if they forget key
    • Level 13 – added ladder at end to allow user to go back
    • Level 5 – added trap
    • Level 1 – removed dead guy at beginning of level to make more kid friendly

Survival Mode

  • Now has unlockable characters
    •       Princess Parsley and Cloud Car @ 10000pts
    •       Malwarp and Dragon @ 15000pts
    •       King (as Butterfly) @ 20000pts
Survival Mode New Select Screen
Survival Mode New Select Screen

One of the new features of Survival Mode is an unlockable character system (see above pic). You will now be able to play other characters, such as: Princess Parsely and Cloud Car(10000 Pts), Malwarp and Dragon(15000 Pts), and the King (20000 Pts). When you hit certain score, a popup will show telling you if you what character you unlocked and will be able to play after you finish/leave the game.





Android Port Status and Patch v1.1

1 10 2012

Xbox Live Indie Game Dev Update

I have currently sent Version 1.1 of the patch for Mystic Mayhem on the App Hub, this version adds the following updates:

- Slower Menu Selection Speed

- Updated Menu to Showcase the different modes of the game (show it is two games in one!)

- Fixed coin value value in Survival Mode

- Removed rumble on projectile shoot.

- Updated some graphics elements.

These updates will hopefully be out in the next couple of days.

Android Progress

Currently I have been learning MonoGame and trying to port Mystic Mayhem to Android devices. So far i have been making some progress, but found some snags. First, MonoGame currently does not support hardware instancing in their codebase [Develop3d Branch], this means I will have to do some workarounds to get the graphics to display properly on less powerful graphics cards.Second, I will have to find an alternative way to get the music to work, somehow the audio causes some faults which I had to comment my Audio Manager code in order for the port to work.

Android Image Test
Got an image to display on Android Emulator!



Next, I will have to tackle scaling, since Android devices can support various sizes, I will have to add a scaling manager to scale from the traditional Xbox 1280 x 720 to any size possible. Also during my first port test of my game I was getting some “run out of space” when trying to deploy to the emulator. After some quick searching I found out that even though the game is < 70MB, when debugging it almost doubles its size to add debug handlers when sending to Android device. In order to fix it you have to run the emulator for the first time from the command prompt to add a partition size when it starts up:

emulator -partition-size 512 -avd <Your Mono AVD Name here>

otherwse it defaults to a low disk size (194MB of free if I recall).

Progress!
Progress!

I will try to keep an update of the games progress porting Mystic Mayhem (which is out now on XBLIG!) to Android as much as I can.





Patch Ver. 1 of Mystic Mayhem is Out on XBLIG!

19 09 2012

Good news everyone! The patch for Mystic Mayhem is finally out, the patch covers the following:

- Slowed down menu speed

- Improved graphics/performance on Survival Mode

- Fixed flicker issue [culling] in 3D mode [Adventure Mode]

- Saves settings

Be sure to check it out in the marketplace for only 80MSP!








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