Mystic Mayhem Patch 1.3 and New Features

12 11 2012

Over the past couple weeks, I have been fixing and adding new features to Mystic Mayhem. It is currently in peer review on the XBLIG App hub, the patch will hopefully be deployed  by next week.

Patch 1.3 has the following updates/features:

Adventure Mode

  • Score determines if you can proceed to next level
    • You need a “C” (70%) or better to advance
  • Note to Previous Purchasers: the game will immediately send you back to any older levels you failed to retry, but you will be able to go to “newer” levels if you want.
  • Lavaball now hurts player
  • Banshees(green faced guys) now follow you without disappearing
  • Banshees are now slower
  • Added Thumbstick Threshold
  • Menu selection speed should be slower
  • Increased ladder climbing speed
  • Music should now stop before ending video shows.
  • Block traps now disappear 1 second from touching them.
  • Level Fixes:
    • Level 18 – Made spikes lower
    • Level 9, 11, 14, 16, 18 – fixed respawn issue
    • Level 17 – changed area around to allow player to go back to beginning if they forget key
    • Level 13 – added ladder at end to allow user to go back
    • Level 5 – added trap
    • Level 1 – removed dead guy at beginning of level to make more kid friendly

Survival Mode

  • Now has unlockable characters
    •       Princess Parsley and Cloud Car @ 10000pts
    •       Malwarp and Dragon @ 15000pts
    •       King (as Butterfly) @ 20000pts
Survival Mode New Select Screen
Survival Mode New Select Screen

One of the new features of Survival Mode is an unlockable character system (see above pic). You will now be able to play other characters, such as: Princess Parsely and Cloud Car(10000 Pts), Malwarp and Dragon(15000 Pts), and the King (20000 Pts). When you hit certain score, a popup will show telling you if you what character you unlocked and will be able to play after you finish/leave the game.





Android Port Status and Patch v1.1

1 10 2012

Xbox Live Indie Game Dev Update

I have currently sent Version 1.1 of the patch for Mystic Mayhem on the App Hub, this version adds the following updates:

– Slower Menu Selection Speed

– Updated Menu to Showcase the different modes of the game (show it is two games in one!)

– Fixed coin value value in Survival Mode

– Removed rumble on projectile shoot.

– Updated some graphics elements.

These updates will hopefully be out in the next couple of days.

Android Progress

Currently I have been learning MonoGame and trying to port Mystic Mayhem to Android devices. So far i have been making some progress, but found some snags. First, MonoGame currently does not support hardware instancing in their codebase [Develop3d Branch], this means I will have to do some workarounds to get the graphics to display properly on less powerful graphics cards.Second, I will have to find an alternative way to get the music to work, somehow the audio causes some faults which I had to comment my Audio Manager code in order for the port to work.

Android Image Test
Got an image to display on Android Emulator!



Next, I will have to tackle scaling, since Android devices can support various sizes, I will have to add a scaling manager to scale from the traditional Xbox 1280 x 720 to any size possible. Also during my first port test of my game I was getting some “run out of space” when trying to deploy to the emulator. After some quick searching I found out that even though the game is < 70MB, when debugging it almost doubles its size to add debug handlers when sending to Android device. In order to fix it you have to run the emulator for the first time from the command prompt to add a partition size when it starts up:

emulator -partition-size 512 -avd <Your Mono AVD Name here>

otherwse it defaults to a low disk size (194MB of free if I recall).

Progress!
Progress!

I will try to keep an update of the games progress porting Mystic Mayhem (which is out now on XBLIG!) to Android as much as I can.





Patch Ver. 1 of Mystic Mayhem is Out on XBLIG!

19 09 2012

Good news everyone! The patch for Mystic Mayhem is finally out, the patch covers the following:

– Slowed down menu speed

– Improved graphics/performance on Survival Mode

– Fixed flicker issue [culling] in 3D mode [Adventure Mode]

– Saves settings

Be sure to check it out in the marketplace for only 80MSP!





Research and Updates [09/15/2012]

15 09 2012

Mystic Mayhem has been out now for two weeks! Don’t forget this game has two games in one: you can play Adventure mode and Survival mode. Also the patch for the game is currently in Peer Review on the XBLIG App hub.

Currently I have been researching and trying to implement Mystic Mayhem for Android devices. So far I have trying out MonoGame and checking out various tutorials/vids on how to port the game. Not very straight forward since my game is 3d not 2d (unless anyone has better info to port 3d). Still have to figure out how to port the framework, get it to work with my shaders and add touch support.

In other news, I have been prototyping my next untitled game for XBLIG. I will post more info soon.





Pax 2012 and Mystic Mayhem Update

4 09 2012

This weekend was quite a busy one. I was fortunate enough to get into PAX Prime this Labor Day Weekend and checked out some of the latest games, even watched some of the League of Legends Tournament. Here are some pics below:

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During the show I was able to visit the Indie Mega Booth and checked out some great games, such as Octodad:Deadliest Catch (Awesome), Guacamelee (Great Co-op!), and even Johann Sebastian Joust (WTF)

There were also plenty of sequels such as Assassins Creed 3, Epic Mickey 2, and Halo 4.  Also there were some new games such as Defiance which was a mix of team death-match (PvP) and MMO mix. There was also Dishonored, a mix of time stopping, body snatching, and steampunk-ish flavor.

Also, over the weekend Mystic Mayhem was released to the Xbox Live Indie Games Marketplace.

When I got back from PAX I went over some users concerns and was able to create an update for the game, which include:

– slowing down menu speed

– improved graphics on Survival Mode

– Fixed flicker issue [culling] in 3D mode [Adventure Mode]

The update is in Test right now and show reach market some time next week.