Dev Update – Mystic Mayhem

18 08 2012

It is getting close to release and I was able to add additional update to the game. Some time ago I saw this video and motivated me to do an update to the shader [HLSL] to make the items glow to give more ambiance to the interactive items in the game. I have also fixed some loading/parsing [CultureInfo] issues for international customers.
Below are some samples of the graphics updates. Enjoy 🙂

What are the most memorable aspects of a game that draws you into the experience? Story? Graphics? Perspective? Lighting? Use the comments and let me know.





Mystic Mayhem Updates and New Wallpapers

4 08 2012

Features and Updates

Since my last post, there have been plenty of updates and features added to the game. Hopefully it is in its final sprint before being deployed to XBLIG portal. Some of the new updates include a compass to help Max (the Hero) find keys and doors.

Also, the Survival mode has a new UI design update. Survival mode is basically a separate game on top of the adventure mode (it’s two games in one!). In survival mode, you are Max piloting an airplane dodging obstacles in its path, along the way you can encounter wind gusts that can flip the plane (and your controls).

MysticMayhem Survival Mode

Artwork

A couple weeks ago I was able to go to San Diego Comic Con and met some awesome comic book artists, I was able to get some of their interpretations of Max. Be sure to check out their sites below the picture.

Artwork by Elvin Hernandez

Artwork by Elvin Hernandez

elvinhernandez.deviantart.com

Artwork by Bill MausArtwork by Bill Maus

billmausart.com

I also converted the images to convenient wallpaper size:

Wallpaper 1

Music

The game now includes some great music from Ozzed (ozzed.net) and Erik Skiff (glitchnyc.com/music) in Adventure Mode.