Beyond the Infinite Abyss Character Creation Progress

15 04 2015

Over the past couple of weeks I have been using Blender to create and rig the characters in Beyond the Infinite Abyss. First I draw out the character in various angles to help give perspective when I am creating the vertices of the character in Blender.  Next, I add the bones to match Unity’s requirements to be able to make the character walk/run/interact with the environment. This is what I have so far. Enjoy.

This slideshow requires JavaScript.

Advertisements

Actions

Information

One response

30 04 2015
alpharevolvergames

Really good work, we are in the process of developing our own Indie game and we use blender for our models then we capture frames after animation and make them into sprite sheets.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s




%d bloggers like this: