Over the past couple of weeks I have been using Blender to create and rig the characters in Beyond the Infinite Abyss. First I draw out the character in various angles to help give perspective when I am creating the vertices of the character in Blender. Next, I add the bones to match Unity’s requirements to be able to make the character walk/run/interact with the environment. This is what I have so far. Enjoy.
Really good work, we are in the process of developing our own Indie game and we use blender for our models then we capture frames after animation and make them into sprite sheets.