Over the past couple of weeks I have been using Blender to create and rig the characters in Beyond the Infinite Abyss. First I draw out the character in various angles to help give perspective when I am creating the vertices of the character in Blender. Next, I add the bones to match Unity’s requirements to be able to make the character walk/run/interact with the environment. This is what I have so far. Enjoy.
Beyond the Infinite Abyss Character Creation Progress
15 04 2015Comments : 1 Comment »
Tags: gaming, indie dev, Indie Gaming, oculus, unity, vr, XBox
Categories : XNA Preview