Beyond the Infinite Abyss Character Creation Progress

15 04 2015

Over the past couple of weeks I have been using Blender to create and rig the characters in Beyond the Infinite Abyss. First I draw out the character in various angles to help give perspective when I am creating the vertices of the character in Blender.  Next, I add the bones to match Unity’s requirements to be able to make the character walk/run/interact with the environment. This is what I have so far. Enjoy.

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