Pax Prime 2017 Highlights

27 09 2017

Another year of Pax Prime at the Washington State Convention Center in Seattle Washington. The line to get in was quite odd, but a little  improvement. Instead of waiting to get in from the back of the convention, they made people wait in the overpass next door, which confused alot of people. but if you had waited an hour after it opened, you did not have to worry about any line at all to get in.

This year, there were more VR showcases, such a Skyrim VR in the Bethesda booth, a bunch of Playstation VR games (sparc?), and Dell was showing their new VR set.

 

Another theme I noticed was that there were plenty of “Ride the ___ and take a picture” themes at most of the booths. Mostly dinosaurs or dragons.

Speaking of dragons, the Dungeons and Dragons crew aka Wizards of the Coast was a no show this year which disappointed some people.

The swag this year was quite an improvement to over years, more T-Shirts, hats, and mouse-pads were given out to the attendees who checked out the latest games. Also, if you traveled a block away form the event, you can find a Monster Energy truck giving away their new soda, and Nissin was giving away cases of their Cup o’ Noodles. In the area, I was lucky enough to run into the creators of the show and Penny Arcade comic (Tycho and Gabe). They were cool enough to sign my badge.

WP_20170901_13_21_20_ProSigned by the Creators of Penny Arcade (Tycho and Gabe aks Jerry Holkins and Mike Krahulik)

There were also plenty of Indie games you can buy, this year I got the latest Shovel Knight, and Broken age from the Limited Indie Run booth. Also, I got the Hunted Halloween 86 for the NES (yes, the original), the sequel to the one they made last year, which was quite fun. Other indie games had an impact this year, Nintendo has their Nindies area, after waiting in line for a couple hours, you get to play all the new indie games coming to the Switch in the next year and get to talk to the Develpers who made this. I was able to play to the next Shovel Knight: King of Cards, Floor Kids – a dance off game, Sausage Sports Club – A four player mini games  match, Super Meat Boy Forever – Super Meat Buy Sequel, they announced  No More Heroes: Travis Strikes Again, but did not show it off at the area.

 

Overall, this was a fun show, but drains the life out of you if you wait in the lines. Next year, the convention center should have expended a large mount of square footage, I wonder what the layout will be…

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Beyond the Infinite Abyss – Spider Sharks Alpha #ScreenshotSaturday

11 12 2016

A new monster to battle against in Beyond the Infinite Abyss is something scarier than a tornado of sharks, but a spider shark! Below is a sample video of some action here. [d]





A Day at PAX 2016

5 09 2016

Over the past weekend I was able to go to the Washington State Convention Center for the annual Penny Arcade Expo (PAX) where thousands of gamers get to see the latest games coming out for the next year.

This year, most of the top companies are pushing VR for their latest projects. Sony has a slew of VR games to be ready when the VR headset becomes available. Also PAX had a floor a the Westin hotel dedicated to VR gaming including a section for Indie VR devs to how off their work.  Also adult swim showed off some new VR games, such as the new Rick and Morty VR game.

The new south park game was shown at the show, it satirized the Oculus Rft by creating a smell-o-vision headset called the Nosulus Rift. Whenever a character farts in the game, the players would “experience” the smell in real-time.

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There were also plenty of new games to check out, such as the new Resident Evil 7: Biohazard, Heavy Metal Machines,  Dishonored 2, Dawn of War III, and others.

For ad spaces, there were Final Fantasy themed Uber cars, there was a Tank down the street of the convention center to promote World of Tanks.

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Another thing I found cool was a new Nintendo game for the classic NES system (with original NES cart!). They told me that they coded in assembly just like the classics. Pretty fun game, they already have a sequel that got funding on kickstarter

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Getting gaming swag was kind of meh, there were few retailers, such as Jinx, Loot Crate, and Pink Gorilla. On the plus side there were some good hardware sellers, I got a nice SSD for ~$80 on the showroom floor. Free swag that you’d normally get in previous shows were kind of absent. This year, I did get a couple of free shirts. Others you had to wait in line for several hours to play a game or fill out surveys/give personal info to get a free item.

One thing I noticed was quite odd is placing the gaming arenas in the same spaces as the retail spots in the past. I was only able to go to the convention for one day. It would have been better to go multiple days to get to check out more games and the sights due to the geographic location of all of the activities (in a couple mile radius). Hopefully next year when the convention expands in size we can get better placement of things to check out.

Have any cool pics or stories, feel free to share in the comments.

 





Beyond the Infinite Abyss Character Creation Progress

15 04 2015

Over the past couple of weeks I have been using Blender to create and rig the characters in Beyond the Infinite Abyss. First I draw out the character in various angles to help give perspective when I am creating the vertices of the character in Blender.  Next, I add the bones to match Unity’s requirements to be able to make the character walk/run/interact with the environment. This is what I have so far. Enjoy.

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Comic Con 2014

1 08 2014

Another great year at Comic Con in San Diego, California. This year there were plenty of things to check out and experience. If you like TV shows, there were plenty of screenings and panels with the actors such as Constantine, Person of Interest, Robot Chicken, and Mike Tyson Mysteries (which was unexpectedly awesome!). There were also movie screenings, for the Hercules panel, the Rock showed up and invited everyone to see the screening of his latest flick. There was also a teaser of a new movie called Pixels, about a group tries to save the world from an invasion from aliens that look like they are from 80’s retro games. Lets not forget the best for last, the games, Xbox was once again held at the Hyatt hotel, and they had some new games to show off, such as Halo: The Master Chief Collection, Sunset Overdrive, and MLG. If you went to Comic Con this year, what was was your favorite panel or screening did you see?

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Mystic Mayhem Patch 1.3 and New Features

12 11 2012

Over the past couple weeks, I have been fixing and adding new features to Mystic Mayhem. It is currently in peer review on the XBLIG App hub, the patch will hopefully be deployed  by next week.

Patch 1.3 has the following updates/features:

Adventure Mode

  • Score determines if you can proceed to next level
    • You need a “C” (70%) or better to advance
  • Note to Previous Purchasers: the game will immediately send you back to any older levels you failed to retry, but you will be able to go to “newer” levels if you want.
  • Lavaball now hurts player
  • Banshees(green faced guys) now follow you without disappearing
  • Banshees are now slower
  • Added Thumbstick Threshold
  • Menu selection speed should be slower
  • Increased ladder climbing speed
  • Music should now stop before ending video shows.
  • Block traps now disappear 1 second from touching them.
  • Level Fixes:
    • Level 18 – Made spikes lower
    • Level 9, 11, 14, 16, 18 – fixed respawn issue
    • Level 17 – changed area around to allow player to go back to beginning if they forget key
    • Level 13 – added ladder at end to allow user to go back
    • Level 5 – added trap
    • Level 1 – removed dead guy at beginning of level to make more kid friendly

Survival Mode

  • Now has unlockable characters
    •       Princess Parsley and Cloud Car @ 10000pts
    •       Malwarp and Dragon @ 15000pts
    •       King (as Butterfly) @ 20000pts
Survival Mode New Select Screen
Survival Mode New Select Screen

One of the new features of Survival Mode is an unlockable character system (see above pic). You will now be able to play other characters, such as: Princess Parsely and Cloud Car(10000 Pts), Malwarp and Dragon(15000 Pts), and the King (20000 Pts). When you hit certain score, a popup will show telling you if you what character you unlocked and will be able to play after you finish/leave the game.





Android Port Status and Patch v1.1

1 10 2012

Xbox Live Indie Game Dev Update

I have currently sent Version 1.1 of the patch for Mystic Mayhem on the App Hub, this version adds the following updates:

– Slower Menu Selection Speed

– Updated Menu to Showcase the different modes of the game (show it is two games in one!)

– Fixed coin value value in Survival Mode

– Removed rumble on projectile shoot.

– Updated some graphics elements.

These updates will hopefully be out in the next couple of days.

Android Progress

Currently I have been learning MonoGame and trying to port Mystic Mayhem to Android devices. So far i have been making some progress, but found some snags. First, MonoGame currently does not support hardware instancing in their codebase [Develop3d Branch], this means I will have to do some workarounds to get the graphics to display properly on less powerful graphics cards.Second, I will have to find an alternative way to get the music to work, somehow the audio causes some faults which I had to comment my Audio Manager code in order for the port to work.

Android Image Test
Got an image to display on Android Emulator!



Next, I will have to tackle scaling, since Android devices can support various sizes, I will have to add a scaling manager to scale from the traditional Xbox 1280 x 720 to any size possible. Also during my first port test of my game I was getting some “run out of space” when trying to deploy to the emulator. After some quick searching I found out that even though the game is < 70MB, when debugging it almost doubles its size to add debug handlers when sending to Android device. In order to fix it you have to run the emulator for the first time from the command prompt to add a partition size when it starts up:

emulator -partition-size 512 -avd <Your Mono AVD Name here>

otherwse it defaults to a low disk size (194MB of free if I recall).

Progress!
Progress!

I will try to keep an update of the games progress porting Mystic Mayhem (which is out now on XBLIG!) to Android as much as I can.