More Animations/Levels for Mystic Mayhem Unleashed #ScreenshotSaturday

25 11 2018

 

Hi Everyone! This week I Added a new bad guy and created new levels for Mystic Mayhem Unleashed (see above image for “Terrible Turnip” bad guy). When Max get close to the turnip, it will lunge and try to bite him.

Also a couple of weeks ago I presented Mystic Mayhem Unleashed at the Seattle Indies Show and Tell at the Living Computer Museum. There I met other awesome indie game developers and was able to check out their games. Also people tried out MMU and gave great feedback! I will be adding the recommendations to the game over time.

 

The game is getting really close to have public trials. Hopefully by the end of the year (2018) I will have a full fledged demo available for people to play.

Please be sure to check back at this site to get updates on the game.

To see more about the Seattle Indies Show and Tell check it out here.

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PAX 2018

4 09 2018

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This years Penny Arcade Expo was more packed than other years. But but noticeably the arrangement of booths was quite awkward. For example they put a championship live stream in one of the main booth area, making it hard to get around. Also the booth attracted too many lines causing traffic.

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There were plenty of major studios showing off their latest games. Sony showing off the new Spider-man game, Xbox with new Forza, also some major gaming system manufacturers showed off their latest motherboards and systems.

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Also what was new was they put a Fortnite championship outside the convention center. They had free food and drink while you watch professional gamers shoot it out on the big screen.

 

The Convention center is supposed to get an expansion in the next two years. Hopefully this can spread out the booths allowing them to get the traffic without causing other people to miss out on seeing other sights.





Updated Environments for MMU

27 07 2018

It has been a while since I posted about Mystic Mayhem Unleashed. I added more environmental features and been working on the level designs. Probably around 75% complete. Below is a GIF of some of the updates in action. added new obstacles such as various saw blade interactions, fire spouts, treadmills, etc. I also updated lighting to make the 2D characters more pop. And finally added various joystick support for PC, such as XBox and PS Controllers support. I will post more updates on the game as soon as I can.

If you are new to this site please be sure to follow my progress on Twitter  (@bitcorestudios) and Facebook (facebook.com/bitcorestudios).

 

 





New Game Announcement!

23 05 2018

 

After some time working on Beyond the Infinite Abyss, I decided to work on Mystic Mayhem Unleashed. I am now converting the original game to Unity, this will give me more flexibility to deploy to other platforms with less maintenance. The sequel with continue off from the first game and will make the stakes bigger. Also, I will be working on getting it ready for PC (steam), PS4, and Xbox One. I will also be including the original game (redesigned in new engine) to the new version.MMU1

In the coming days I will be showing off some of the levels and new graphics updates. Please be sure to follow on Facebook where I will be doing a live demo/development also.

 





Pax Prime 2017 Highlights

27 09 2017

Another year of Pax Prime at the Washington State Convention Center in Seattle Washington. The line to get in was quite odd, but a little  improvement. Instead of waiting to get in from the back of the convention, they made people wait in the overpass next door, which confused alot of people. but if you had waited an hour after it opened, you did not have to worry about any line at all to get in.

This year, there were more VR showcases, such a Skyrim VR in the Bethesda booth, a bunch of Playstation VR games (sparc?), and Dell was showing their new VR set.

 

Another theme I noticed was that there were plenty of “Ride the ___ and take a picture” themes at most of the booths. Mostly dinosaurs or dragons.

Speaking of dragons, the Dungeons and Dragons crew aka Wizards of the Coast was a no show this year which disappointed some people.

The swag this year was quite an improvement to over years, more T-Shirts, hats, and mouse-pads were given out to the attendees who checked out the latest games. Also, if you traveled a block away form the event, you can find a Monster Energy truck giving away their new soda, and Nissin was giving away cases of their Cup o’ Noodles. In the area, I was lucky enough to run into the creators of the show and Penny Arcade comic (Tycho and Gabe). They were cool enough to sign my badge.

WP_20170901_13_21_20_ProSigned by the Creators of Penny Arcade (Tycho and Gabe aks Jerry Holkins and Mike Krahulik)

There were also plenty of Indie games you can buy, this year I got the latest Shovel Knight, and Broken age from the Limited Indie Run booth. Also, I got the Hunted Halloween 86 for the NES (yes, the original), the sequel to the one they made last year, which was quite fun. Other indie games had an impact this year, Nintendo has their Nindies area, after waiting in line for a couple hours, you get to play all the new indie games coming to the Switch in the next year and get to talk to the Develpers who made this. I was able to play to the next Shovel Knight: King of Cards, Floor Kids – a dance off game, Sausage Sports Club – A four player mini games  match, Super Meat Boy Forever – Super Meat Buy Sequel, they announced  No More Heroes: Travis Strikes Again, but did not show it off at the area.

 

Overall, this was a fun show, but drains the life out of you if you wait in the lines. Next year, the convention center should have expended a large mount of square footage, I wonder what the layout will be…





Beyond the Infinite Abyss – Spider Sharks Alpha #ScreenshotSaturday

11 12 2016

A new monster to battle against in Beyond the Infinite Abyss is something scarier than a tornado of sharks, but a spider shark! Below is a sample video of some action here. [d]





Beyond the Infinite Abyss – Shoot Test #ScreenshotSaturday

20 03 2016

Its been a while since the last update. Currently, I have added some new features, such as a weapon system, camera management system, and new character design updates. Here is a mini preview below.