Beyond the Infinite Abyss – Carry On #ScreenShotSaturday

26 03 2017

Adding new environments to the entrance to the catacombs. Too bad the loader does not have the power to move the boxes in this harsh landscape. Carry on. [d]

 

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Beyond the Infinite Abyss – Explosions and Fighting Tests #ScreenshotSaturday

22 05 2016

 

Here is a #ScreenshotSaturday of game progress for Beyond the Infinite Abyss. Here I am testing the explosions and physics from the grenades and fighting technique. This is in early alpha, game mechanics and visuals may change in the future versions. Hope you like it!

[d]





Beyond the Infinite Abyss -Exploring the Entrance #ScreenshotSaturday

30 04 2016

Added new updates to the environment. Updated the camera handling for the cut-scenes to be more fluid.  Also added a nifty helmet for her when she is exploring outside.

Hope you like it.

[d]





Beyond the Infinite Abyss – Shoot Test #ScreenshotSaturday

20 03 2016

Its been a while since the last update. Currently, I have added some new features, such as a weapon system, camera management system, and new character design updates. Here is a mini preview below.





Beyond the Infinite Abyss Character Creation Progress

15 04 2015

Over the past couple of weeks I have been using Blender to create and rig the characters in Beyond the Infinite Abyss. First I draw out the character in various angles to help give perspective when I am creating the vertices of the character in Blender.  Next, I add the bones to match Unity’s requirements to be able to make the character walk/run/interact with the environment. This is what I have so far. Enjoy.

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Mystic Mayhem Ouya Edition Now Available

1 12 2014
Mystic Mayhem Now on Ouya!

Mystic Mayhem Now on Ouya!

Good News Everyone! Mystic Mayhem is now available for download on the Ouya Gaming System. You can get a copy of the game here To get all 30 levels, it is only 99 cents.

ouyaDownload

Also Mystic Mayhe Mayhem now in Beta for the Android devices. Check back soon for when it is available.

 





Mystic Mayhem: Maximum Altitude Submitted to Microsoft Phone Store

25 01 2013

Hey Everyone!

I’ve been spending the past couple months converting the survival mode from Mystic Mayhem to 2D. Added new graphics, such as new UI interface. Also added new features, such as speed up/speed down triggers. After all of these changes I haven’t given it a name, after some consideration, I realized the hero’s name is Max. Connecting the dots I decided to name it Mystic Mayhem: Maximum Altitude

it has been submitted to Windows Phone Store for certification. It should take about a week for the certification process until it goes into market. Check out the screenshots below! Once approved, the game will go for only $0.99, it will be supported on both Windows Phone 7.* and 8 phones!

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[But It Now!]