A Day at PAX 2016

5 09 2016

Over the past weekend I was able to go to the Washington State Convention Center for the annual Penny Arcade Expo (PAX) where thousands of gamers get to see the latest games coming out for the next year.

This year, most of the top companies are pushing VR for their latest projects. Sony has a slew of VR games to be ready when the VR headset becomes available. Also PAX had a floor a the Westin hotel dedicated to VR gaming including a section for Indie VR devs to how off their work.  Also adult swim showed off some new VR games, such as the new Rick and Morty VR game.

The new south park game was shown at the show, it satirized the Oculus Rft by creating a smell-o-vision headset called the Nosulus Rift. Whenever a character farts in the game, the players would “experience” the smell in real-time.

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There were also plenty of new games to check out, such as the new Resident Evil 7: Biohazard, Heavy Metal Machines,  Dishonored 2, Dawn of War III, and others.

For ad spaces, there were Final Fantasy themed Uber cars, there was a Tank down the street of the convention center to promote World of Tanks.

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Another thing I found cool was a new Nintendo game for the classic NES system (with original NES cart!). They told me that they coded in assembly just like the classics. Pretty fun game, they already have a sequel that got funding on kickstarter

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Getting gaming swag was kind of meh, there were few retailers, such as Jinx, Loot Crate, and Pink Gorilla. On the plus side there were some good hardware sellers, I got a nice SSD for ~$80 on the showroom floor. Free swag that you’d normally get in previous shows were kind of absent. This year, I did get a couple of free shirts. Others you had to wait in line for several hours to play a game or fill out surveys/give personal info to get a free item.

One thing I noticed was quite odd is placing the gaming arenas in the same spaces as the retail spots in the past. I was only able to go to the convention for one day. It would have been better to go multiple days to get to check out more games and the sights due to the geographic location of all of the activities (in a couple mile radius). Hopefully next year when the convention expands in size we can get better placement of things to check out.

Have any cool pics or stories, feel free to share in the comments.

 

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Mystic Mayhem: Maximum Altitude Submitted to Microsoft Phone Store

25 01 2013

Hey Everyone!

I’ve been spending the past couple months converting the survival mode from Mystic Mayhem to 2D. Added new graphics, such as new UI interface. Also added new features, such as speed up/speed down triggers. After all of these changes I haven’t given it a name, after some consideration, I realized the hero’s name is Max. Connecting the dots I decided to name it Mystic Mayhem: Maximum Altitude

it has been submitted to Windows Phone Store for certification. It should take about a week for the certification process until it goes into market. Check out the screenshots below! Once approved, the game will go for only $0.99, it will be supported on both Windows Phone 7.* and 8 phones!

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[But It Now!]

 

 

 

 





Dev Update – Mystic Mayhem

18 08 2012

It is getting close to release and I was able to add additional update to the game. Some time ago I saw this video and motivated me to do an update to the shader [HLSL] to make the items glow to give more ambiance to the interactive items in the game. I have also fixed some loading/parsing [CultureInfo] issues for international customers.
Below are some samples of the graphics updates. Enjoy 🙂

What are the most memorable aspects of a game that draws you into the experience? Story? Graphics? Perspective? Lighting? Use the comments and let me know.