Update Version 2.1.0

27 09 2019

steamuserimages-a.akamaihd.net

Hi Everyone!

There are some updates for both the Demo and Release version of Mystic Mayhem Unleashed.
Updates include:

– Fixed Enemy placement (levels 22, 24).
– Updated Pixel Shader for Saws.
– Fixed wall climbing collision detection.
– Fixed enemy placement (levels 20, 22, 25).
– Updated Stats Info exit time.
– Updated some designs in levels 22,23,24,31,33

wallclimbshoot





Mystic Mayhem Unleashed Avail on Steam on Aug 20th and New Updates

16 08 2019

Hi All,

New updates! Mystic Mayhem Unleashed has been approved and will be available for Download on Steam on August 20th.

New Updates to version 1.9.2 (which has also been updated to the Demo):

– Resolution dropdown can now be selected by gamepad.

– Removed duplicate resolutions.

– Fixed resolution default selection.

– Cleaned up UI for options.

To add to your Steam wishlist, visit here:

https://store.steampowered.com/app/1129240/Mystic_Mayhem_Unleashed/

Also, if you want to play the Demo, you can try it out on GameJolt or Itch.io.

 





Pax Prime 2017 Highlights

27 09 2017

Another year of Pax Prime at the Washington State Convention Center in Seattle Washington. The line to get in was quite odd, but a little  improvement. Instead of waiting to get in from the back of the convention, they made people wait in the overpass next door, which confused alot of people. but if you had waited an hour after it opened, you did not have to worry about any line at all to get in.

This year, there were more VR showcases, such a Skyrim VR in the Bethesda booth, a bunch of Playstation VR games (sparc?), and Dell was showing their new VR set.

 

Another theme I noticed was that there were plenty of “Ride the ___ and take a picture” themes at most of the booths. Mostly dinosaurs or dragons.

Speaking of dragons, the Dungeons and Dragons crew aka Wizards of the Coast was a no show this year which disappointed some people.

The swag this year was quite an improvement to over years, more T-Shirts, hats, and mouse-pads were given out to the attendees who checked out the latest games. Also, if you traveled a block away form the event, you can find a Monster Energy truck giving away their new soda, and Nissin was giving away cases of their Cup o’ Noodles. In the area, I was lucky enough to run into the creators of the show and Penny Arcade comic (Tycho and Gabe). They were cool enough to sign my badge.

WP_20170901_13_21_20_ProSigned by the Creators of Penny Arcade (Tycho and Gabe aks Jerry Holkins and Mike Krahulik)

There were also plenty of Indie games you can buy, this year I got the latest Shovel Knight, and Broken age from the Limited Indie Run booth. Also, I got the Hunted Halloween 86 for the NES (yes, the original), the sequel to the one they made last year, which was quite fun. Other indie games had an impact this year, Nintendo has their Nindies area, after waiting in line for a couple hours, you get to play all the new indie games coming to the Switch in the next year and get to talk to the Develpers who made this. I was able to play to the next Shovel Knight: King of Cards, Floor Kids – a dance off game, Sausage Sports Club – A four player mini games  match, Super Meat Boy Forever – Super Meat Buy Sequel, they announced  No More Heroes: Travis Strikes Again, but did not show it off at the area.

 

Overall, this was a fun show, but drains the life out of you if you wait in the lines. Next year, the convention center should have expended a large mount of square footage, I wonder what the layout will be…





Spin Attack! and PAX Prime is Next Week

27 08 2017

Its been a while since I last posted. I wanted to concentrate more on the mechanics of the game. I added a new fight ability, a spin attack.  Alpha-1 spreads its arms allowing Anna to spin and knockout enemies.

On a side note, I will be at PAX Prime next weekend. If anyone wants to meet up PM me on Twitter or Facebook.





Beyond the Infinite Abyss – More Destruction #ScreenshotSaturday

4 06 2017

This week I have been adding more destructible environments to Beyond the Infinite Abyss. Not exactly Micheal Bay style explosions. Also, I have been doing weekly dev video blogs for the game, check out my weekly #gamedev tests at http://facebook.com/bitcorestudios. To find out when the stream is up, be sure to follow/like our page on facebook.