Android Port Status and Patch v1.1

1 10 2012

Xbox Live Indie Game Dev Update

I have currently sent Version 1.1 of the patch for Mystic Mayhem on the App Hub, this version adds the following updates:

– Slower Menu Selection Speed

– Updated Menu to Showcase the different modes of the game (show it is two games in one!)

– Fixed coin value value in Survival Mode

– Removed rumble on projectile shoot.

– Updated some graphics elements.

These updates will hopefully be out in the next couple of days.

Android Progress

Currently I have been learning MonoGame and trying to port Mystic Mayhem to Android devices. So far i have been making some progress, but found some snags. First, MonoGame currently does not support hardware instancing in their codebase [Develop3d Branch], this means I will have to do some workarounds to get the graphics to display properly on less powerful graphics cards.Second, I will have to find an alternative way to get the music to work, somehow the audio causes some faults which I had to comment my Audio Manager code in order for the port to work.

Android Image Test
Got an image to display on Android Emulator!



Next, I will have to tackle scaling, since Android devices can support various sizes, I will have to add a scaling manager to scale from the traditional Xbox 1280 x 720 to any size possible. Also during my first port test of my game I was getting some “run out of space” when trying to deploy to the emulator. After some quick searching I found out that even though the game is < 70MB, when debugging it almost doubles its size to add debug handlers when sending to Android device. In order to fix it you have to run the emulator for the first time from the command prompt to add a partition size when it starts up:

emulator -partition-size 512 -avd <Your Mono AVD Name here>

otherwse it defaults to a low disk size (194MB of free if I recall).

Progress!
Progress!

I will try to keep an update of the games progress porting Mystic Mayhem (which is out now on XBLIG!) to Android as much as I can.

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Pax 2012 and Mystic Mayhem Update

4 09 2012

This weekend was quite a busy one. I was fortunate enough to get into PAX Prime this Labor Day Weekend and checked out some of the latest games, even watched some of the League of Legends Tournament. Here are some pics below:

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During the show I was able to visit the Indie Mega Booth and checked out some great games, such as Octodad:Deadliest Catch (Awesome), Guacamelee (Great Co-op!), and even Johann Sebastian Joust (WTF)

There were also plenty of sequels such as Assassins Creed 3, Epic Mickey 2, and Halo 4.  Also there were some new games such as Defiance which was a mix of team death-match (PvP) and MMO mix. There was also Dishonored, a mix of time stopping, body snatching, and steampunk-ish flavor.

Also, over the weekend Mystic Mayhem was released to the Xbox Live Indie Games Marketplace.

When I got back from PAX I went over some users concerns and was able to create an update for the game, which include:

– slowing down menu speed

– improved graphics on Survival Mode

– Fixed flicker issue [culling] in 3D mode [Adventure Mode]

The update is in Test right now and show reach market some time next week.





Mystic Mayhem – Out Now on XBLIG!

1 09 2012

Hi Everyone! Great News! Mystic Mayhem is now out on the Xbox Live Indie Game Marketplace for only 80 Microsoft Points [80 MSP]!

Check it out!





Dev Update – Mystic Mayhem

18 08 2012

It is getting close to release and I was able to add additional update to the game. Some time ago I saw this video and motivated me to do an update to the shader [HLSL] to make the items glow to give more ambiance to the interactive items in the game. I have also fixed some loading/parsing [CultureInfo] issues for international customers.
Below are some samples of the graphics updates. Enjoy 🙂

What are the most memorable aspects of a game that draws you into the experience? Story? Graphics? Perspective? Lighting? Use the comments and let me know.





Mystic Mayhem Video Preview

7 01 2012

Today I uploaded a preview of the first level of the game: Mystic Mayhem. Hope you like it.





Submitted to XNA Community for PlayTest

2 01 2012

Mystic Mayhem is now under PlayTest at Microsoft’s AppHub. Next step is getting feedback from the community and see if any changes are needed.

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Box Cover Tests

1 01 2012

Hey Everyone,

Here is a sample set of box covers for the upcoming release of Mystic Mayhem. Which one do you like?

Mystic Mayhem Box Cover Test

Mystic Mayhem Box Cover Test