Mystic Mayhem Patch 1.3 and New Features

12 11 2012

Over the past couple weeks, I have been fixing and adding new features to Mystic Mayhem. It is currently in peer review on the XBLIG App hub, the patch will hopefully be deployed  by next week.

Patch 1.3 has the following updates/features:

Adventure Mode

  • Score determines if you can proceed to next level
    • You need a “C” (70%) or better to advance
  • Note to Previous Purchasers: the game will immediately send you back to any older levels you failed to retry, but you will be able to go to “newer” levels if you want.
  • Lavaball now hurts player
  • Banshees(green faced guys) now follow you without disappearing
  • Banshees are now slower
  • Added Thumbstick Threshold
  • Menu selection speed should be slower
  • Increased ladder climbing speed
  • Music should now stop before ending video shows.
  • Block traps now disappear 1 second from touching them.
  • Level Fixes:
    • Level 18 – Made spikes lower
    • Level 9, 11, 14, 16, 18 – fixed respawn issue
    • Level 17 – changed area around to allow player to go back to beginning if they forget key
    • Level 13 – added ladder at end to allow user to go back
    • Level 5 – added trap
    • Level 1 – removed dead guy at beginning of level to make more kid friendly

Survival Mode

  • Now has unlockable characters
    •       Princess Parsley and Cloud Car @ 10000pts
    •       Malwarp and Dragon @ 15000pts
    •       King (as Butterfly) @ 20000pts
Survival Mode New Select Screen
Survival Mode New Select Screen

One of the new features of Survival Mode is an unlockable character system (see above pic). You will now be able to play other characters, such as: Princess Parsely and Cloud Car(10000 Pts), Malwarp and Dragon(15000 Pts), and the King (20000 Pts). When you hit certain score, a popup will show telling you if you what character you unlocked and will be able to play after you finish/leave the game.

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Android Port Status and Patch v1.1

1 10 2012

Xbox Live Indie Game Dev Update

I have currently sent Version 1.1 of the patch for Mystic Mayhem on the App Hub, this version adds the following updates:

– Slower Menu Selection Speed

– Updated Menu to Showcase the different modes of the game (show it is two games in one!)

– Fixed coin value value in Survival Mode

– Removed rumble on projectile shoot.

– Updated some graphics elements.

These updates will hopefully be out in the next couple of days.

Android Progress

Currently I have been learning MonoGame and trying to port Mystic Mayhem to Android devices. So far i have been making some progress, but found some snags. First, MonoGame currently does not support hardware instancing in their codebase [Develop3d Branch], this means I will have to do some workarounds to get the graphics to display properly on less powerful graphics cards.Second, I will have to find an alternative way to get the music to work, somehow the audio causes some faults which I had to comment my Audio Manager code in order for the port to work.

Android Image Test
Got an image to display on Android Emulator!



Next, I will have to tackle scaling, since Android devices can support various sizes, I will have to add a scaling manager to scale from the traditional Xbox 1280 x 720 to any size possible. Also during my first port test of my game I was getting some “run out of space” when trying to deploy to the emulator. After some quick searching I found out that even though the game is < 70MB, when debugging it almost doubles its size to add debug handlers when sending to Android device. In order to fix it you have to run the emulator for the first time from the command prompt to add a partition size when it starts up:

emulator -partition-size 512 -avd <Your Mono AVD Name here>

otherwse it defaults to a low disk size (194MB of free if I recall).

Progress!
Progress!

I will try to keep an update of the games progress porting Mystic Mayhem (which is out now on XBLIG!) to Android as much as I can.





Mystic Mayhem – Out Now on XBLIG!

1 09 2012

Hi Everyone! Great News! Mystic Mayhem is now out on the Xbox Live Indie Game Marketplace for only 80 Microsoft Points [80 MSP]!

Check it out!





Mystic Mayhem Updates and New Wallpapers

4 08 2012

Features and Updates

Since my last post, there have been plenty of updates and features added to the game. Hopefully it is in its final sprint before being deployed to XBLIG portal. Some of the new updates include a compass to help Max (the Hero) find keys and doors.

Also, the Survival mode has a new UI design update. Survival mode is basically a separate game on top of the adventure mode (it’s two games in one!). In survival mode, you are Max piloting an airplane dodging obstacles in its path, along the way you can encounter wind gusts that can flip the plane (and your controls).

MysticMayhem Survival Mode

Artwork

A couple weeks ago I was able to go to San Diego Comic Con and met some awesome comic book artists, I was able to get some of their interpretations of Max. Be sure to check out their sites below the picture.

Artwork by Elvin Hernandez

Artwork by Elvin Hernandez

elvinhernandez.deviantart.com

Artwork by Bill MausArtwork by Bill Maus

billmausart.com

I also converted the images to convenient wallpaper size:

Wallpaper 1

Music

The game now includes some great music from Ozzed (ozzed.net) and Erik Skiff (glitchnyc.com/music) in Adventure Mode.





Mystic Mayhem Video Preview

7 01 2012

Today I uploaded a preview of the first level of the game: Mystic Mayhem. Hope you like it.





New Game Coming Soon

2 04 2011

Hey Everyone! It’s been a while, been busy coding. I am excited to announce a new game coming soon to Xbox Live Indie Games, Mystic Mayhem. A 2.5D Platformer Adventure / Survival Game.

I have also registered for the Dream.Build.play Competition.

Mystic Mayhem Arriving Soon

There will be story details and snapshots in the upcoming weeks. You can also find BitCore Studios on Twitter @BitCoreStudios or me personally (If you like random tweets) @Darrion