Mystic Mayhem Unleashed Demo Now Available

6 07 2019

Hi Everyone! The demo for Mystic Mayhem Unleashed is now available for download on itch.io

It has six playable levels. I will publish the full version to steam sometime soon.
Thanks and Enjoy!





if( isCoded && isDeployed)

25 11 2014
Testing deployment on Ouya

Testing deployment on Ouya Game Console

Over the past couple of weeks I have been tidying up and prepping for the deployment of Mystic Mayhem on various systems. The first device I have chosen to deploy is the Ouya game system, The game is currently under review and hopefully be ready before Thanksgiving. What is an Ouya? An Ouya is a micro-console that runs Android OS. I was one of the original backers when they where on Kickstarter and thought it was a great idea to make Android games/apps available in the living room. The device makes a great  Android dev tool and made it very easy to test using a controller and a touch interface, which is good if you want to deploy to other Android devices. The Ouya edition of Mystic Mayhem will have the same levels, music, and gameplay as the Xbox version. It will also be available for the same price [ 99 cents].  Please keep checking this site because over the next couple weeks I will be submitting to Google Play, Kindle, iOS and others.





Patch Ver. 1 of Mystic Mayhem is Out on XBLIG!

19 09 2012

Good news everyone! The patch for Mystic Mayhem is finally out, the patch covers the following:

– Slowed down menu speed

– Improved graphics/performance on Survival Mode

– Fixed flicker issue [culling] in 3D mode [Adventure Mode]

– Saves settings

Be sure to check it out in the marketplace for only 80MSP!





Mystic Mayhem – Out Now on XBLIG!

1 09 2012

Hi Everyone! Great News! Mystic Mayhem is now out on the Xbox Live Indie Game Marketplace for only 80 Microsoft Points [80 MSP]!

Check it out!





XNA Support for Microsoft Mobile Devices

6 03 2010

Microsoft has unveiled their new XNA Support for the Windows Phone 7 Series. Some of its new features include:

– Touch Screen Support

– Passing data across to all three devices: Phone,  XBox, and PC

– Share code/content  base (which is already happening with Xbox and PC)

In the video above, Eric Rudder is playing the XNA Platformer Kit across all three platforms and demonstrates how it will support touch screen functionality.

How will this go with Indie Developers? Will Windows Phone 7  allow indie developers sell on this new platform? Will people be interested in this new functionality? What do you think?