#indiegames and #gamedev Now at San Diego Comic-Con 2017

1 08 2017

This year I was lucky enough to be able to attend to this years Comic-Con in San Diego, California. I was able to see the latest in games, movies, TV, and other entertainment.  The expo hall at the convention center in downtown San Diego was well organized, all of the gaming companies where in  one section of the hall (the end). Here you can see the latest games from Xbox, Capcom, Nintendo, Blizzard, and Namco Bandai (see pics below).  Nintendo was showing off their latest game, Super Mario Odyssey. Capcom was showing off Marvel vs Capcom Infinite. Xbox was showing the latest from Shadow of Mordor series. Also Bandai was showing Tekken 7,

 

Also, as a convention first, they introduced a Indie Game Meetup called Game Creator Connection, here you can meet with industry experts to get feedback on your game and get sage advice on anything in the field. The only drawback I had we only had time to only meet one expert. Hopefully next year, they can extend it to more. Also during the meetup, you can meet other industry types, such as freelance artists (such as Erik Arreaga  (pic below)), 3D artists, and other developers.

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Also at the con you get to meet various independent artists in other fields such as movies and comics. This year I was able to meet Lloyd Kaufman, creator of the epicly awesome Toxic Avenger and his new pic Return to Return to Class of Nuke’Em High Vol 2.

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Lloyd Kaufman and Toxie

Comic con is also a great place to be inspired to work on future projects an see what other technologies the entertainment field is coming up with.





Visit to Comic Con 2013

27 07 2013

Last week I got to go to San Diego Comic Con and check out all the cool new stuff in comics, games, TV, and movies. One of the cool features of comic con was being able to play with the Xbox One and PS4. Also there I saw plenty of celebs and got to see previews of new shows and games, such as the new South Park: The Stick of Truth Game, Ryse on Xbox One, and Octodad on PS4. Below are some of the pictures.

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Also at the convention, I met a great Illustrator/Concept Artist, David Rabbitte. He helped create a great design that will be used for the menu screen the next game: Quantum Fortress. Please be sure to check out his other awesome designs over at: www.DavidRabbitte.com

Quantum Fortress Concept from David Rabbitte

Quantum Fortress Concept Design from David Rabbitte

In the coming weeks I will try to post as much progress on the next game.





Mystic Mayhem Updates and New Wallpapers

4 08 2012

Features and Updates

Since my last post, there have been plenty of updates and features added to the game. Hopefully it is in its final sprint before being deployed to XBLIG portal. Some of the new updates include a compass to help Max (the Hero) find keys and doors.

Also, the Survival mode has a new UI design update. Survival mode is basically a separate game on top of the adventure mode (it’s two games in one!). In survival mode, you are Max piloting an airplane dodging obstacles in its path, along the way you can encounter wind gusts that can flip the plane (and your controls).

MysticMayhem Survival Mode

Artwork

A couple weeks ago I was able to go to San Diego Comic Con and met some awesome comic book artists, I was able to get some of their interpretations of Max. Be sure to check out their sites below the picture.

Artwork by Elvin Hernandez

Artwork by Elvin Hernandez

elvinhernandez.deviantart.com

Artwork by Bill MausArtwork by Bill Maus

billmausart.com

I also converted the images to convenient wallpaper size:

Wallpaper 1

Music

The game now includes some great music from Ozzed (ozzed.net) and Erik Skiff (glitchnyc.com/music) in Adventure Mode.