Research and Updates [09/15/2012]

15 09 2012

Mystic Mayhem has been out now for two weeks! Don’t forget this game has two games in one: you can play Adventure mode and Survival mode. Also the patch for the game is currently in Peer Review on the XBLIG App hub.

Currently I have been researching and trying to implement Mystic Mayhem for Android devices. So far I have trying out MonoGame and checking out various tutorials/vids on how to port the game. Not very straight forward since my game is 3d not 2d (unless anyone has better info to port 3d). Still have to figure out how to port the framework, get it to work with my shaders and add touch support.

In other news, I have been prototyping my next untitled game for XBLIG. I will post more info soon.





Pax 2012 and Mystic Mayhem Update

4 09 2012

This weekend was quite a busy one. I was fortunate enough to get into PAX Prime this Labor Day Weekend and checked out some of the latest games, even watched some of the League of Legends Tournament. Here are some pics below:

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During the show I was able to visit the Indie Mega Booth and checked out some great games, such as Octodad:Deadliest Catch (Awesome), Guacamelee (Great Co-op!), and even Johann Sebastian Joust (WTF)

There were also plenty of sequels such as Assassins Creed 3, Epic Mickey 2, and Halo 4.  Also there were some new games such as Defiance which was a mix of team death-match (PvP) and MMO mix. There was also Dishonored, a mix of time stopping, body snatching, and steampunk-ish flavor.

Also, over the weekend Mystic Mayhem was released to the Xbox Live Indie Games Marketplace.

When I got back from PAX I went over some users concerns and was able to create an update for the game, which include:

– slowing down menu speed

– improved graphics on Survival Mode

– Fixed flicker issue [culling] in 3D mode [Adventure Mode]

The update is in Test right now and show reach market some time next week.





Mystic Mayhem – Out Now on XBLIG!

1 09 2012

Hi Everyone! Great News! Mystic Mayhem is now out on the Xbox Live Indie Game Marketplace for only 80 Microsoft Points [80 MSP]!

Check it out!





Dev Update – Mystic Mayhem

18 08 2012

It is getting close to release and I was able to add additional update to the game. Some time ago I saw this video and motivated me to do an update to the shader [HLSL] to make the items glow to give more ambiance to the interactive items in the game. I have also fixed some loading/parsing [CultureInfo] issues for international customers.
Below are some samples of the graphics updates. Enjoy 🙂

What are the most memorable aspects of a game that draws you into the experience? Story? Graphics? Perspective? Lighting? Use the comments and let me know.





Mystic Mayhem Updates and New Wallpapers

4 08 2012

Features and Updates

Since my last post, there have been plenty of updates and features added to the game. Hopefully it is in its final sprint before being deployed to XBLIG portal. Some of the new updates include a compass to help Max (the Hero) find keys and doors.

Also, the Survival mode has a new UI design update. Survival mode is basically a separate game on top of the adventure mode (it’s two games in one!). In survival mode, you are Max piloting an airplane dodging obstacles in its path, along the way you can encounter wind gusts that can flip the plane (and your controls).

MysticMayhem Survival Mode

Artwork

A couple weeks ago I was able to go to San Diego Comic Con and met some awesome comic book artists, I was able to get some of their interpretations of Max. Be sure to check out their sites below the picture.

Artwork by Elvin Hernandez

Artwork by Elvin Hernandez

elvinhernandez.deviantart.com

Artwork by Bill MausArtwork by Bill Maus

billmausart.com

I also converted the images to convenient wallpaper size:

Wallpaper 1

Music

The game now includes some great music from Ozzed (ozzed.net) and Erik Skiff (glitchnyc.com/music) in Adventure Mode.