Here is my developer story of Food Item Tracker, you can also find it at
Channel 9
Check it out on the Windows Store or Windows Phone 8.1
Food Item Tracker Profiled on Microsoft’s Channel 9
18 06 2014Comments : Leave a Comment »
Tags: Channel 9, Food Item Tracker, Health, Microsoft, Nutrition, video, Windows 8, Windows Phone, Windows Phone 8.1
Categories : Health Apps, Video Games, Windows Phone, Windows Store, Xbox One
Food Item Tracker for Windows Phone 8.1 Now Available
27 05 2014Good news everyone! Food Item Tracker is now mobile. You can now track your nutrition on the phone. you can also use Cortana to add items via voice. Just say “Food Item Tracker Add <FoodName>” and the app will search for any items you already submitted with name and also the USDA database of nutrition. WIth the USDA data you can add/remove values where needed. You can also share data between PC and phone, on either device, click on the ‘import’ button and select the data file (.json file) to pass the data between devices.
Get the app now in the Windows Phone Store
- Food Item Tracker for Windows Phone
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Tags: Cortana, Food Item Tracker, Health, Health Manager, Nutrition, Windows Apps, Windows Phone Store
Categories : Health Apps, Windows Store
New Product Announced and Future Game Name Change
2 03 2014Hi Everyone! Its been a while since I last posted. Wrote a new app, currently out for Windows Store, soon to Windows phone.
GET IT NOW ON THE WINDOWS STORE
Food Item Tracker
Get F.I.T.! The Food Item Tracker will allow people to track all food you are consuming. This app will allow you to scan the Bar Code of items you consume and find out the nutrition information of the items you are eating. From the nutrition information we can give you the most common foods and ingredients you are eating in an easy to understand charts and graphs. We can also recommend food based on the frequency of items you are consuming.
Game Name Changes
I announced in earlier posts about the next game Quantum Fortress, a 3D choose your own adventure game on queue once F.I.T. is out on the Windows Store. I decided to rename the game to Beyond the Infinite.
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Tags: Games, Indie Games, Windows Phone, Windows Store
Categories : Health Apps, Indie Games, Video Games, Windows Store, Xbox One, XNA Preview
Visit to Comic Con 2013
27 07 2013Last week I got to go to San Diego Comic Con and check out all the cool new stuff in comics, games, TV, and movies. One of the cool features of comic con was being able to play with the Xbox One and PS4. Also there I saw plenty of celebs and got to see previews of new shows and games, such as the new South Park: The Stick of Truth Game, Ryse on Xbox One, and Octodad on PS4. Below are some of the pictures.
Also at the convention, I met a great Illustrator/Concept Artist, David Rabbitte. He helped create a great design that will be used for the menu screen the next game: Quantum Fortress. Please be sure to check out his other awesome designs over at: www.DavidRabbitte.com

Quantum Fortress Concept Design from David Rabbitte
In the coming weeks I will try to post as much progress on the next game.
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Categories : Comic Book Artists, Concept Design, Indie Games, PS4, Video Games, Xbox One
Windows Phone Updates and New Projects
21 03 2013Game Updates
Good news everyone! We are now offering Mystic Mayhem: Maximum Altitude for Free on the Windows Phone marketplace. The game now features difficulty settings (Go to Options -> Difficulty), the difficulty determines the speed of the game.
Also in the development queue is an Android version of the game.
Dev Queue
I am also working on the next android game at the same time, currently titles “Quantum Fortress” a mobile space shooter.
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Tags: free games, Games, Indie Games, mobile games, phone, Video Games, windows, Windows Phone
Categories : Indie Games, Video Games
Mystic Mayhem: Maximum Altitude Submitted to Microsoft Phone Store
25 01 2013Hey Everyone!
I’ve been spending the past couple months converting the survival mode from Mystic Mayhem to 2D. Added new graphics, such as new UI interface. Also added new features, such as speed up/speed down triggers. After all of these changes I haven’t given it a name, after some consideration, I realized the hero’s name is Max. Connecting the dots I decided to name it Mystic Mayhem: Maximum Altitude
it has been submitted to Windows Phone Store for certification. It should take about a week for the certification process until it goes into market. Check out the screenshots below! Once approved, the game will go for only $0.99, it will be supported on both Windows Phone 7.* and 8 phones!
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Tags: 0.99, 99 Cents, Indie Game, Indie Gaming, Inexpensive Games, Phone Game, Windows Phone, XBLIG, XNA
Categories : Indie Games, Video Games, XNA Preview
Mystic Mayhem Patch 1.3 and New Features
12 11 2012Over the past couple weeks, I have been fixing and adding new features to Mystic Mayhem. It is currently in peer review on the XBLIG App hub, the patch will hopefully be deployed by next week.
Patch 1.3 has the following updates/features:
Adventure Mode
- Score determines if you can proceed to next level
- You need a “C” (70%) or better to advance
- Note to Previous Purchasers: the game will immediately send you back to any older levels you failed to retry, but you will be able to go to “newer” levels if you want.
- Lavaball now hurts player
- Banshees(green faced guys) now follow you without disappearing
- Banshees are now slower
- Added Thumbstick Threshold
- Menu selection speed should be slower
- Increased ladder climbing speed
- Music should now stop before ending video shows.
- Block traps now disappear 1 second from touching them.
- Level Fixes:
- Level 18 – Made spikes lower
- Level 9, 11, 14, 16, 18 – fixed respawn issue
- Level 17 – changed area around to allow player to go back to beginning if they forget key
- Level 13 – added ladder at end to allow user to go back
- Level 5 – added trap
- Level 1 – removed dead guy at beginning of level to make more kid friendly
Survival Mode
- Now has unlockable characters
- Princess Parsley and Cloud Car @ 10000pts
- Malwarp and Dragon @ 15000pts
- King (as Butterfly) @ 20000pts
One of the new features of Survival Mode is an unlockable character system (see above pic). You will now be able to play other characters, such as: Princess Parsely and Cloud Car(10000 Pts), Malwarp and Dragon(15000 Pts), and the King (20000 Pts). When you hit certain score, a popup will show telling you if you what character you unlocked and will be able to play after you finish/leave the game.
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Tags: 80 MSP, game development, game news, Games, indie, Indie Games, Patch, XBLIG, XBox, Xbox Live Indie Games, xboxlive
Categories : Indie Games, Video Games, XNA Preview
Android Port Status and Patch v1.1
1 10 2012Xbox Live Indie Game Dev Update
I have currently sent Version 1.1 of the patch for Mystic Mayhem on the App Hub, this version adds the following updates:
– Slower Menu Selection Speed
– Updated Menu to Showcase the different modes of the game (show it is two games in one!)
– Fixed coin value value in Survival Mode
– Removed rumble on projectile shoot.
– Updated some graphics elements.
These updates will hopefully be out in the next couple of days.
Android Progress
Currently I have been learning MonoGame and trying to port Mystic Mayhem to Android devices. So far i have been making some progress, but found some snags. First, MonoGame currently does not support hardware instancing in their codebase [Develop3d Branch], this means I will have to do some workarounds to get the graphics to display properly on less powerful graphics cards.Second, I will have to find an alternative way to get the music to work, somehow the audio causes some faults which I had to comment my Audio Manager code in order for the port to work.
Next, I will have to tackle scaling, since Android devices can support various sizes, I will have to add a scaling manager to scale from the traditional Xbox 1280 x 720 to any size possible. Also during my first port test of my game I was getting some “run out of space” when trying to deploy to the emulator. After some quick searching I found out that even though the game is < 70MB, when debugging it almost doubles its size to add debug handlers when sending to Android device. In order to fix it you have to run the emulator for the first time from the command prompt to add a partition size when it starts up:
emulator -partition-size 512 -avd <Your Mono AVD Name here>
otherwse it defaults to a low disk size (194MB of free if I recall).
I will try to keep an update of the games progress porting Mystic Mayhem (which is out now on XBLIG!) to Android as much as I can.
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Tags: 80MSP, android, Develop3d, Game Patch, Indie Games, Inexpensive Games, monogame, Mystic Mayhem, Patch, Video Games, XBox, Xbox Live Indie Games
Categories : XNA Preview
Patch Ver. 1 of Mystic Mayhem is Out on XBLIG!
19 09 2012Good news everyone! The patch for Mystic Mayhem is finally out, the patch covers the following:
– Slowed down menu speed
– Improved graphics/performance on Survival Mode
– Fixed flicker issue [culling] in 3D mode [Adventure Mode]
– Saves settings
Be sure to check it out in the marketplace for only 80MSP!
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Tags: 2.5d, 80MSP, culling, FPS, Game, Games, indie, Indie Games, live, one, Patch, Platformer, version, XBLIG, XBox, Xbox Live
Categories : XNA Preview
Research and Updates [09/15/2012]
15 09 2012Mystic Mayhem has been out now for two weeks! Don’t forget this game has two games in one: you can play Adventure mode and Survival mode. Also the patch for the game is currently in Peer Review on the XBLIG App hub.
Currently I have been researching and trying to implement Mystic Mayhem for Android devices. So far I have trying out MonoGame and checking out various tutorials/vids on how to port the game. Not very straight forward since my game is 3d not 2d (unless anyone has better info to port 3d). Still have to figure out how to port the framework, get it to work with my shaders and add touch support.
In other news, I have been prototyping my next untitled game for XBLIG. I will post more info soon.
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Tags: 80MSP, android, Games, monogame, Patch, Shader, XBLIG, XNA
Categories : Indie Games, Video Games, XNA Preview

















